Develop and deploy isometric turn-based games using Starling
Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. Starling utilizes GPU to render all the content for excellent performance on a wide range of devices. Multiplayer games have become a very lucrative market, pulling in more and more developers who try to raise the bar for user experience. With the ever-increasing popularity of iOS and Android, the demand for cross-platform games has increased exponentially.
Starling Game Development Essentials takes you step-by-step through the development of a complicated Isometric game. You will learn to create a level editor, AI logic for enemies, and integrate particle effects. Furthermore, you will learn to develop multi-player games that can support multiple players on the same device and would integrate Flox services for efficient user tracking and analytics. Finally, you will understand how to deploy your game to the Web, App Store, and Google Play.
This project-based book starts with the game idea, and an introduction to Game States and Game Loop. You also learn about the working of Isometric projection logic.
You get to explore RenderTexture for dynamically creating game levels and later on easily upgrade to the exceptional QuadBatch for deploying on devices. You will then move on to use Starling Particle extension for explosion effects. Finally, you will develop a simple AI Manager to help the enemy make decisions and use Pathfinder to facilitate grid-based path finding.
Starling Game Development Essentials, with the help of FlagDefense game source code, is an invaluable asset to anyone who wants to create a Starling cross-platform game.
What you will learn from this book
This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling.
Who this book is written for
If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.
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Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. He is an active figure in social media and game development SIGs, and never misses a chance to speak at technical conferences and barcamps. He conducts technical workshops for engineering students at professional colleges as a part of open source initiatives. Juwal is the Director at Csharks Games and Solutions Pvt Ltd, where he manages research and development, as well as training and pipeline integration in his area of expertise.
Juwal has been actively involved with Adobe technologies, manages the Adobe user group for his state, and maintains a close relationship with the experts at Adobe in the Indian subcontinent. He has been developing games since 2004 using multiple technologies including ActionScript, Objective-C, Java, Unity, LibGDX, Cocos2D, OpenFL, Blender, and Starling. His team has created more than 350 online Flash games to date, and many of the job management games are listed at the top of leading portals worldwide.
Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks games. His isometric tutorial for GameDevTuts+ is well received and is considered a thorough guide for developing tile-based isometric games. Juwal also takes part in game jams and recently won the Nasscom GDC's game jam with is Starling-based game, Mosquito Defense. This is Juwal's first book, but he aims to keep writing and sharing his nine years of game development experience through more books.
Juwal is a voracious reader and likes to travel. His future plans also include writing fiction
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