Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
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Rick Priestley is the world's most successful and best known wargame designer. He has created many professional wargames including Warhammer and Warhammer 40K, which together have outsold all other wargames by a huge margin. He is also the author of successful sets of historical wargame rules for several periods, including Black Powder and Hail Caesar.
Dr John Lambshead designed the award-winning computer game, Frederick Forsythe's Fourth Protocol, which was the first icon driven game, was editor of Games & Puzzles and Wargames News, and has written a number of wargaming for Games Workshop. He is now a novelist writing SF&F and is published by Bane Books. He is now working on the officially licensed Dr Who gaming rules.
Dr John Lambshead designed the award-winning computer game, Frederick Forsythe's Fourth Protocol, which was the first icon-driven game, was editor of Games & Puzzles and Wargames News, and has written a number of wargaming rules supplements for Games Workshop. He also wrote the officially licensed Dr Who gaming rules for Warlord Games. He was co-author, with Rick Priestley, of Tabletop Wargames, A Designer and Writers Handbook (Pen & Sword Books, 2016). When not designing games he is a novelist writing SF&F for Bane Books. He lives in Rainham, Kent.
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Softcover. Zustand: Near Fine. Zustand des Schutzumschlags: N/A. 158pp, some in-text colour illustrations. Pictorial laminated light card covers. 8vo. Light wear to covers. Text block edges just starting to tan; just affecting page margins. Otherwise, internally neat, clean, bright and tight. This copy from the library of the late George R P Gush. Gush was head of history at West Kent College but is perhaps better remembered as a key contributor to the development of early wargaming, and as an active wargamer especially in Renaissance wargames. His Renaissance Armies (1975) has become a classic work on the topic. He founded the Tunbridge Wells Wargames Society in the late 1960s, remaining its chairman until 2007. A regular contributor to various wargaming and modelling magazines, he authored with Andrew Finch A Guide to Wargaming (1980) and the well-regarded Wargames Rules for Fifteenth to Seventeenth Centuries. Artikel-Nr. 036886
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Zustand: New. Many tabletop wargamers attempt to write their own rules or modify existing commercial sets, this unique book gives clear, practical advice on how to do either.KlappentextrnrnOffers clear, practical advice on how to write rules and modify ex. Artikel-Nr. 596845724
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Taschenbuch. Zustand: Neu. Neuware - \*Many tabletop wargamers attempt to write their own rules or modify existing commercial sets, this unique book gives clear, practical advice on how to do either. \*Expert authors: Rick Priestley, chief creator of Warhammer, the most commercially successful wargame of all time, is a legend in wargaming circles and John Lambshead is also an experienc. Artikel-Nr. 9781783831487
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Taschenbuch. Zustand: Neu. Tabletop Wargames: A Designers' and Writers' Handbook | John Lambshead (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2016 | Pen & Sword Books Ltd | EAN 9781783831487 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Artikel-Nr. 103919772
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