If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.
Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You’ll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.
What you will learn from this book
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Jos is currently working as an Enterprise Architect for Malmberg, a large Dutch publisher of educational material. He is helping to create a new digital platform for the creation and publishing of educational content for primary, secondary, and vocational education.
Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as Philips and ASML to organizations in the public sector, such as the Department of Defense.
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