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Löve for Lua Game Programming - Softcover

 
9781782161608: Löve for Lua Game Programming

Inhaltsangabe

If you want to create 2D games for Windows, Linux, and OS X, this guide to the LÖVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

Overview

  • Discover the LÖVE framework and build games easily and efficiently
  • Learn how to utilize the LÖVE framework’s tools to create a 2D game world
  • A step-by-step approach to learning game development

In Detail

LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games.

LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.

The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.

LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you’re interested in game programming, then this book is exactly what you’ve been looking for.

What you will learn from this book

  • Create different environments to make your games more interesting
  • Add sound and music to your games
  • Apply game physics and real-time particle collisions
  • Animate game characters using sprites
  • Deploy your games to Windows, Linux, and Mac platforms

Approach

This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.

Who this book is written for

LÖVE for Lua Game Programming is for anyone who is interested in learning about desktop game development.

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Über die Autorin bzw. den Autor

Darmie Akinlaja is a physicist and software developer who actively develops and contributes to the architecture of RubiQube―a cross-platform mobile application that gives users access to a variety of innovative HTML5 applications based on their location. He serves as the Head of Mobile at MobiQube Ltd., a software company located in the city of Lagos, Nigeria, where he's dedicated to developing rich mobile applications for clients. In 2008, Darmie supported his college best friend in developing a social network, which enjoyed its moment of fame at the Federal University of Technology, Akure. In 2011, his interest in video games and animations deepened, so he founded a video game production start-up, Gigaware Enterprise, with the goal of creating the best quality and fun games with local African contexts. Darmie's passion for technology began at the age of 7 when he had his fi rst encounter with a computer system; ever since, his curiosity has helped him discover a lot about technology and also helped him learn everything by himself.

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  • VerlagPackt Pub Ltd
  • Erscheinungsdatum2013
  • ISBN 10 1782161600
  • ISBN 13 9781782161608
  • EinbandTapa blanda
  • SpracheEnglisch
  • Auflage3
  • Anzahl der Seiten106
  • Kontakt zum HerstellerNicht verfügbar

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Verlag: Packt Publishing, 2013
ISBN 10: 1782161600 ISBN 13: 9781782161608
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Akinlaja, Damilare Darmie
Verlag: Packt Pub Ltd, 2013
ISBN 10: 1782161600 ISBN 13: 9781782161608
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