Create digital stories, games, art, and animations through six unique projects
As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally.
This practical guide will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect.
This book demystifies Scratch programming through a variety of projects. The book assumes that you have no programming experience on page one, but by the last page you will be ready to teach other people how to use Scratch.
The projects start with the simpler concepts such as choreographing a birthday card, and get progressively more complicated in programming concepts and design. You will learn how to make multiple-scene stories, think through the logic of a fast paced arcade game of Breakout, interact with a sarcastic fortune teller, and more. If you want to know the “why” behind the game, animation, or story’s programming concepts, then this book is for you.
"Scratch 2.0 Beginner's Guide: Second Edition" will give you a balanced introduction to Scratch and universal programming concepts as you create digital stores, animations, and games. With a firm grasp on the fundamentals, you’ll be ready to take on more advanced topics and projects.Vom Verlag:
Update to Scratch 1.4 Beginner's Guide (9781847196767) If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before. This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of "code" together. When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another. In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn. One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.
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