This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "wrapper" for OpenGL's native C calls. Includes companion files with source code and images.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "wrapper" for OpenGL's native C calls. Includes companion files with source code and images.
V. Scott Gordon is a computer science professor at California State University, Sacramento. John L. Clevenger is a computer science professor at California State University, Sacramento.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Fine. Used book that is in almost brand-new condition. Artikel-Nr. 52657244-6
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Hardcover. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1683920279I2N00
Anzahl: 1 verfügbar