Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.
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Dr. Christopher McGunnigle received his PhD from the University of Louisiana at Lafayette in Rhetoric and Composition with a dissertation focusing on Hybrid Media. Having studied gaming rhetoric for his dissertation, he soon began incorporating game-based pedagogy into his lessons to create a more active and engaging classroom environment.
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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Buch. Zustand: Neu. Gamification in the RhetComp Curriculum | Chris McGunnigle | Buch | Gebunden | Englisch | 2022 | Vernon Art and Science | EAN 9781648893230 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Artikel-Nr. 125918130
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Buch. Zustand: Neu. Neuware - Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies. Artikel-Nr. 9781648893230
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