Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world.
Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes.
Key features include:
Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work.
Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results― and even build your own geometry tools!
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Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on maths and programming. He works for Materialise as a senior software engineer specialising in geometric algorithms.
Geometry for Programmers reveals important geometry concepts you need to write more efficient code. It is full of practical guidance relevant to your daily work as a developer. There are no unnecessary theories or formal proofs. Instead, you will learn how geometry can help you optimise your code to boost performance, and real reductions in your cloud services bill.
You don't need to be a maths expert ― all complex equations are offloaded to the user-friendly SymPy computer algebra system! Hands-on examples show you how to apply geometry in the real world, including changing a 3D scan into a CAD model and turning a parametric function into a set of contours for 3D printing.
For developers writing code, using CAD libraries, game engines, or rendering tools. Everything in this book is easy to understand with just high school math. Examples demonstrated in Python.
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Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Hardback. Zustand: Good. Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. Artikel-Nr. 00090212963
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Anbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Artikel-Nr. 1633439607-11-1
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 425 pages. 9.25x7.37x1.06 inches. In Stock. Artikel-Nr. 1633439607
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