The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years. Virtual reality allows the user to be trained, to gather information and to perform rehabilitation tasks in the virtual reality space. It allows the user to perform independently, safely, and efficiently, in a combined product of sensory, motor, and cognitive skills. The design, development, and evaluation of such virtual reality environments is a multidisciplinary work, the integration of medicine, physical therapy, occupational therapy, neuroscience, psychology, education, engineering, computer science, and art. In this book we cover a broad range of topics from virtual reality-augmented therapy in the development of cognitive neuroscience perspectives on motor rehabilitation, the potential of virtual environments to improve orientation and mobility skills for people who are blind, virtual reality for people with cerebral palsy, haptic virtual reality technologies for visual impairment and blindness, perception of space and subsequent design changes needed for accessibility, autism spectrum disorder to improving cognitive and intellectual skills via virtual environments in a range of different topics such as mathematical performance or prospective memory.
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Paul M Sharkey, HDipEE, BSc(Eng), MA, PhD, FIET, MISVR, CEng, is professor of cybernetics, member of the Cybernetics Research Group and Director of the Visualization and Interactive Technologies Centre at the School of Systems Engineering, University of Reading, Reading, United Kingdom. Professor Sharkey's research interests lie in the fields of robotics, control systems, active vision and virtual reality, particularly in the overlapping areas within these fields relating to systems architecture and systems where delays are an inherent part of the closed loop. In 1996 he founded, and remains the Programme Chair for, the International Conference Series on Disability, Virtual Reality and Associated Technologies, a biennial conference that brings together psychologists, physical and occupational therapists, clinicians, engineers and computer scientists to further understanding in the multi-disciplinary area in the field of rehabilitation and disability. He was also a founding member and is a current member of the Board of Directors for the International Society for Virtual Rehabilitation. In 2010, he was elected a Fellow of the Institution of Engineering and Technology.
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Zustand: New. Editor(s): Sharkey, Paul M.; Merrick, Professor Joav, MD, MMedSci, DMSc. Num Pages: 145 pages. BIC Classification: JFFG; MQV. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 239 x 161 x 17. Weight in Grams: 448. . 2014. Hardcover. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781633217294
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Gebunden. Zustand: New. KlappentextrnrnThe use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years. Virtual reality allows the user to be trained, to gather information and to perform rehabili. Artikel-Nr. 2165656487
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Buch. Zustand: Neu. Neuware - The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years. Virtual reality allows the user to be trained, to gather information and to perform rehabilitation tasks in the virtual reality space. It allows the user to perform independently, safely, and efficiently, in a combined product of sensory, motor, and cognitive skills. The design, development, and evaluation of such virtual reality environments is a multidisciplinary work, the integration of medicine, physical therapy, occupational therapy, neuroscience, psychology, education, engineering, computer science, and art. In this book we cover a broad range of topics from virtual reality-augmented therapy in the development of cognitive neuroscience perspectives on motor rehabilitation, the potential of virtual environments to improve orientation and mobility skills for people who are blind, virtual reality for people with cerebral palsy, haptic virtual reality technologies for visual impairment and blindness, perception of space and subsequent design changes needed for accessibility, autism spectrum disorder to improving cognitive and intellectual skills via virtual environments in a range of different topics such as mathematical performance or prospective memory. Artikel-Nr. 9781633217294
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