Inkworks is a delightful collection of mech sketches from key video game designer Darren Quach. Created to resemble an artist sketchbook, flipping through the pages will elicit the feeling of looking at private, treasured drawings. A visual journal of mech development, this book will provide insight into the techniques of a talented video game concept designer.
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In early 2013, I had a conversation with my friends, John Park and Khang Le, about our views on the importance of drawing and more specifically, the importance of design sketching. We felt having this skill was an integral part of being a designer working in the entertainment industry. Design sketching can be a quick and gestural way to describe an idea.
This book contains a collection of mechanical design sketches done over a few months. What initially started as a discussion with friends and sketching eventually led to this collection which I hope to share with you. We have decided to keep a faithful reproduction of the original Cottonwood sketchbook layouts. Besides providing that initial spark of inspiration, I feel the ideas in this book can serve as a springboard for further exploration or development. I hope you enjoy looking through these sketches as much as I enjoyed putting this collection together.
Darren Quach is a Concept Designer in the Entertainment Industry. Based in Los Angeles, CA, Darren has contributed his creativity to video games Hawken, Fuse, Resistance: Fall of Man, Resistance 2, Resistance 3, Ratchet & Clank Future: ACIT and TOD. Worldwide, Darren has worked with video game studios Adhesive Games, Insomniac Games, Etcetera, Universal Entertainment and Killer Game. He is currently with BLUR Studio in Culver City, CA.
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