This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games.
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Anbieter: moluna, Greven, Deutschland
Gebunden. Zustand: New. Presents research in the field of computer science. This book discusses topics that include developing soft computing approaches for flood level forecasting soft computing in astronomy fuzzy linear goal programming applied to solve assets and liability ma. Artikel-Nr. 596422377
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. GZ-9781613246351
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Zustand: Used. pp. 773 Illus. Artikel-Nr. 5785879
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Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: Used. pp. 773. Artikel-Nr. 183143362
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Zustand: New. Editor(s): Abrams, Robert T. Num Pages: 794 pages, Illustrations, maps. BIC Classification: GBC; UY. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 259 x 181 x 52. Weight in Grams: 1766. . 2011. Hardcover. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781613246351
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Buch. Zustand: Neu. Neuware - This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games. Artikel-Nr. 9781613246351
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