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The Avatar Battle (Cragbridge Hall, 2, Band 2) - Hardcover

Buch 2 von 3: Cragbridge Hall

Morris, Chad

 
9781609078096: The Avatar Battle (Cragbridge Hall, 2, Band 2)

Inhaltsangabe

In book 2 of this trilogy, Abby and Derick begin their second semester at Cragbridge Hall, the most prestigious secondary school in the world. But when Grandpa Cragbridge admits them to the Council of Keys--a secret group of people who have keys to travel back in time--strange things begin to happen. One by one, members are found unconscious and unable to wake, their keys stolen. Now Abby and Derick must scramble to figure out who is behind the attacks before they become the next victims, which would give their enemy the power to change the past forever.

This is a page-turning, time-traveling history adventure with themes about choice and consequence and believing in yourself to do hard things.

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Über die Autorin bzw. den Autor

Chad Morris grew up wanting to become a professional basketball player or a rock star. Neither of those plans quite panned out. While going to college, he wrote and performed sketch comedy and eventually became a teacher and a curriculum writer. He lives in Utah with his wife and five kids. Chad would love to teach at Cragbridge Hall. Unlike Oscar Cragbridge, he hasn't really invented anything, though his young son once sketched out blueprints for a machine that would turn celery into cookies. 

Von der hinteren Coverseite

The adventure continues when Abby and Derick begin their second semester at Cragbridge Hall, the most prestigious secondary school in the world. But when Grandpa Cragbridge admits them to the Council of Keys—a secret group of people who have keys to travel back in time—strange things begin to happen. One by one, members are found unconscious and unable to wake, their keys stolen. Now Abby and Derick must scramble to figure out who is behind the attacks before they become the next victims, which would give their enemy the power to change the past forever.A page-turning, time-travel adventure that teaches powerful lessons about choice and consequence, believing you can do hard things, and valuing history.

Aus dem Klappentext

The adventure continues when Abby and Derick begin their second semester at Cragbridge Hall, the most prestigious secondary school in the world. But when Grandpa Cragbridge admits them to the Council of Keys a secret group of people who have keys to travel back in time strange things begin to happen. One by one, members are found unconscious and unable to wake, their keys stolen. Now Abby and Derick must scramble to figure out who is behind the attacks before they become the next victims, which would give their enemy the power to change the past forever.A page-turning, time-travel adventure that teaches powerful lessons about choice and consequence, believing you can do hard things, and valuing history.

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"Derick pushed his bulky legs forward, running with his head slightly lowered and his two-foot horn leading the way. He barreled ahead, feeling the weight of his steps, the thickness of the skin at the top of his legs rubbing against his tough body. It wasn't really him, of course. Derick's real body was hooked up to sensors and straps suspending him from the ceiling in an avatar lab. The hightech equipment allowed his movements to control the robot avatar. What he did, the rhino did. And what it felt, he felt. It was as though Derick really was a hulking beast.

"11 . . . 10 . . . 9," Dr. Mackleprank counted down. "You'd better hurry, Derick. You're doing better than ever, but I'm not sure it will be enough. A real white rhino can run up to thirty miles per hour and Rafa may be able to go that fast." As the teacher spoke, Derick could hear his classmates cheering him on from behind the viewing window. It was definitely one of the louder days in Zoology. Their yells fueled him to move faster. He knew they were all gathered in one of the large rooms outside the created animal habitat, watching intently. The habitat, complete with trees, boulders, and watering holes, was a place where they could practice being animals. If they studied hard, passed all their tests, and excelled enough with the avatars, they could one day interact and play with the real animals nearby in the school's zoo." 

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