Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.
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Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
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Versandziele, Kosten & DauerAnbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience. Artikel-Nr. 1598633422-11-1
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Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.62. Artikel-Nr. G1598633422I4N10
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Anbieter: Hamelyn, Madrid, M, Spanien
Zustand: Muy bueno. : Este libro es una guía completa para el desarrollo de juegos 2D utilizando DirectX en el lenguaje de programación C++. Cada capítulo cubre un componente principal del motor del juego, incluyendo renderizado 2D y 3D, DirectInput, audio FMOD, matemáticas del juego, multi-threading, scripting Lua y más. A través de la creación del motor del juego, aprenderás paso a paso cómo escribir código sólido para múltiples compiladores, añadiendo al código a medida que avanzas en cada capítulo. Cada capítulo incluye un juego de ejemplo que ilustra las nuevas técnicas que se enseñan. Perfecto para estudiantes de programación de juegos y profesionales por igual. EAN: 9781598633429 Tipo: Libros Categoría: Tecnología Título: Advanced 2D Game Development Autor: Jonathan S. Harbour Editorial: Delmar Cengage Learning Idioma: en Páginas: 315 Formato: tapa blanda. Artikel-Nr. Happ-2025-02-05-cce9e908
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Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9781598633429. Artikel-Nr. 8611335
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