Focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree; walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision; and explores each of the major game genres and key elements to consider when testing. Original. (All users)
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR003105584
Anzahl: 1 verfügbar