"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. You ll walk through the steps required to develop a game on mobile platforms and the process involved with distributing your game via carriers.
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Dave Astle is a senior software engineer at QUALCOMM.
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