Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .Net Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
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Zustand: New. This volume shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available. It focuses on programmers using DirectX instead of trying to teach DirectX. Num Pages: 442 pages, 18 black & white illustrations, biography. BIC Classification: UDX; UL; UMX. Category: (G) General (US: Trade). Dimension: 235 x 178 x 27. Weight in Grams: 821. . 2003. First Edition. paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781590590812
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Taschenbuch. Zustand: Neu. Neuware -This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 428 pp. Englisch. Artikel-Nr. 9781590590812
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