Mobile 3D Game Development: From Start to Market - Softcover

Morales, Carlos; Nelson, David

 
9781584505129: Mobile 3D Game Development: From Start to Market

Inhaltsangabe

Mobile 3D Game Development: From Start to Market teaches how to develop 3D-games for JAVA-enabled mobile phones by guiding programmers through the process of developing three complete games based around three different game genres (racing, first-person shooter, and role playing). In the process of developing each game, the entire game production process is covered with an emphasis on the practical application of art production and programming techniques. For each game, all of the necessary steps needed to realistically implement a production-quality game for that genre are covered, and within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game being covered. The primary focus of the book is on the development of J2ME 3D games and the integration of 3D art assets. The 3D modeling techniques, guidelines, and limitations of the Mobile 3D environment are explained, and audio, AI, and Networking are discussed and implemented. Common mistakes encountered by beginner developers are explained and techniques for overcoming these mistakes are presented. Game art creation is presented within the context of completing the games presented in the book. After completing the book, developers will develop the skills they need to create their own games and 3D models.

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Über die Autorin bzw. den Autor

Carlos Morales is an associate professor of computer graphics technology at Purdue University where he teaches mobile game development. While at Purdue he has focused on the development of gaming technologies within educational settings. He currently has numerous grants to develop educational games. Prior to coming to Purdue, Carlos worked at High Voltage Software developing console games. He is the author of Web Design & Development Using XHTML. as well as many professional papers. He holds an M.S. in Educational Computing, Purdue University, 1997, a B.A. in Telecommunications, Purdue University, 1995, and a B.A.in Film Studies, Purdue University, 1995 David Nelson is a developer at Purdue University where he specializes in the development of educational games. He is currently leading a team of developers creating mobile games as part of an educational grant. He is also serving as a game-play and tool programmer on a grant from the National Science Foundation aimed at creating PC-based educational games. David is working on a B.S. in Computer Graphics Technology and a B.S. in Computer Science at Purdue University.

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