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Infinite Game Universe: Level Design, Terrain, and Sound (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES) - Hardcover

Lecky-Thompson, Guy W.

 
9781584502135: Infinite Game Universe: Level Design, Terrain, and Sound (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)

Inhaltsangabe

This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.

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