This book contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice on game engine development. The 31 chapters cover three broad categories: graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials can be found on the book’s website.
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Eric Lengyel
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Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Hardcover. Zustand: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1568814372I4N01
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Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Artikel-Nr. 00102151411
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Anbieter: moluna, Greven, Deutschland
Gebunden. Zustand: New. Eric LengyelThis book contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice on game engine development. The 31 chapters cover three broad categories: graphics and rendering, game engine design, . Artikel-Nr. 596328091
Anzahl: 1 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2011. 1st Edition. Hardcover. Editor(s): Lengyel, Eric. Num Pages: 532 pages, Illustrations. BIC Classification: UMK. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 237 x 197 x 27. Weight in Grams: 1268. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9781568814377
Anzahl: 10 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Hardcover. Zustand: Brand New. 1st edition. 532 pages. 9.50x8.00x1.25 inches. In Stock. Artikel-Nr. x-1568814372
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