Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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Robert Bridson is a computer science professor at the University of British Columbia, specializing in the intersection of computer graphics and scientific computing. He is well known in physics-based animation, publishing papers and developing code that has been used for fluids, cloth and other simulations in a number of major feature films at a variety of studios, while also working on fundamental numerical methods for science and engineering.Review:
courses strong in fluid simulation will find this a key reference for practitioners in this field, offering tips on the math of simulations, advanced techniques in the field, and implementation of ID and other models. From using particles to track secondary fields to identifying boundary conditions, it's a technical resource suitable for college-level computer and science libraries alike." -The Bookwatch, December 2008
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