COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book.
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Rémi Arnaud joined Sony Computer Entertainment US R&D in January 2003 as the Graphics Architect for the PLAYSTATION®3 graphics API. Arnaud obtained his Ph.D in Real-Time Image Synthesis while working in the R&D department of Thomson Training & Simulation (Paris, France) designing visual systems for custom hardware and high-end workstations.Mark Barnes joined Sony Computer Entertainment US R&D in July 2003 as a member of the graphics team where he is leading the effort on COLLADA. Barnes’ experience and knowledge in the ?eld of visual simulation includes database tools, distributed processing, and real-time graphics.
Arnaud, Remi; Barnes, Mark C.
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Zustand: New. COLLADA is the digital entertainment industry's first standard interchange format for 3D graphics. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with an insight into the design of COLLADA. Num Pages: 250 pages, Illustrations (some col.). BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 164 x 234 x 19. Weight in Grams: 484. . 2006. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781568812878
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