Design Methods for Reactive Systems describes methods and techniques for the design of software systems―particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone―such as complex information processing, non-trivial behavior, and communication between different components―aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value.
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Roel Wieringa is professor in the Department of Computer Science at the University of Twente, The Netherlands. He is author of Requirements Engineering (Wiley) and has edited several other books and published over 50 papers on software design methods. He has been involved in several national and international research projects with academia and industry in the area of requirements specification, distributed information systems, and software design methods.
"This book presents a refreshing but serious and conscientious approach to the work of developing useful software. Roel Wieringa, being a philosopher as well as an engineer, is determined to convey understanding along with practice, and insight along with information. He is not blinded by ephemeral fashions in notation, but draws eclectically from both new and old ideas and techniques. He looks critically at widely used techniques and notations, and judges clearly what should be adopted because it is simple and good, what must be supplemented from another source because it is deficient, and what must be discarded because it is too complicated."―From the Foreword by Michael Jackson, Independent Consultant, UKDesign Methods for Reactive Systems describes methods and techniques for the design of software systems―particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone―such as complex information processing, non-trivial behavior, and communication between different components―aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value.
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