Are you a graphics programmer who builds animation functionality? Are you an animator who uses it? Whatever your role, Computer Animation: Algorithms and Techniques will help you work more efficiently and achieve better results. Covering everything from the low-level techniques that are key to creating precise effects to high-level computations responsible for a scene's general attributes, this book equips you with the breadth of knowledge you need to tackle every facet of the most complex animation projects. Complementing this breadth s the depth required for complete technical mastery-including stop-by-stop instruction, detailed examples, full-color illustrations, and focused coverage of model-specific applications.
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Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.
"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." Larry Gritz, Exluna/Nvidia
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Features:
*Expert instruction from a pace-setting computer graphics researcher
*Provides in-depth coverage of established and emerging animation algorithms
*For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6|"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." Larry Gritz, Exluna/Nvidia
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software,Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Features:
*Expert instruction from a pace-setting computer graphics researcher
*Provides in-depth coverage of established and emerging animation algorithms
*For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
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