This text discusses artificial life, the implementation of biological patterns in computer software. It explores concepts in computer programming which includes basic cellular automata, biological fractals and genetic algorhithms.
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This text discusses artificial life, the implementation of biological patterns in computer software. It explores concepts in computer programming which includes basic cellular automata, biological fractals and genetic algorhithms.
Artificial life has been a favorite topic for programmers since the late 1960s, when they first simulated organisms with simple programs like the famous "Game of Life". Ladd explores the contemporary descendants of these experiments, showing programmers how to take advantage of genetic algorithms and software robots to create usable projects. Disk includes working automata and simulation programs described in the text.
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