Four sections cover: universal routines math and graphics interface modules; wire frames and solid modeling theory and techniques; z-buffering and horizon rendering to create three-dimensional scenes; and ray casting and ray tracing for creating realistic pictures. Includes many examples and sample programs, and 16 pages of color graphics that can be done at home. Annotation copyright Book News, Inc. Portland, Or.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Four sections cover: universal routines math and graphics interface modules; wire frames and solid modeling theory and techniques; z-buffering and horizon rendering to create three-dimensional scenes; and ray casting and ray tracing for creating realistic pictures. Includes many examples and sample programs, and 16 pages of color graphics that can be done at home. Annotation copyright Book News, Inc. Portland, Or.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 11,33 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerAnbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 51599767-6
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