A book/CD-ROM guide to creating real-time strategy computer games, offering coding examples and designs in C++. Gives insight into technical features that characterize a successful computer game, directs programmers toward the ultimate goal of developing a 2-D tile- based real-time strategy game, and creates a graphics engine targeted for advanced game developers. The CD-ROM contains project code in C++, an alphabet editor, a tile system example, and a library directory containing base files. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Fair. No Jacket. Former library book; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1556226446I5N10
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Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1556226446I4N00
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Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Gut. Zustand: Gut | Seiten: 712 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Artikel-Nr. 38616119/203
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