Programming Game AI By Example - Softcover

Buch 2 von 4: Wordware Game Developer's Library

Buckland, Mat

 
9781556220784: Programming Game AI By Example

Inhaltsangabe

Provides an introduction to AI game techniques used in game programming.

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Über die Autorin bzw. den Autor

Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington's Monopoly for the ZX Spectrum way back in the '80s, and over the years his passion for making computers “think” has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.

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