CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation – practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
GameENGINES.NET is a specialty site of HobbyPRESS.NET, which has been online since 23 Dec 2008. HobbyPRESS(TM) is the trademark we use to market our hobby publications. Gameengines.Net is a division of HobbyPRESS.NET. All HobbyPRESS published contents are fully copyrighted.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.