An examination of three digital role-playing game companies-Bethesda, BioWare, and CD Projekt Red-to show how social media and interactive game design have encouraged digital game players to believe that they are, in effect, co-creators of digital games.
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Daniel Reardon is Associate Professor of English at Missouri University of Science and Technology, USA, where he is the director of composition and English advisor. He teaches science fiction, fantasy literature, and courses in the teaching of reading and writing. Dan has published articles about digital games, higher education administration, and the teaching of reading and writing.
David Wright is Associate Professor of Technical Communication at Missouri S&T, USA. His teaching and research interest include technology diffusion, digital communication, game studies, and usability studies. He has published articles on technical communication and digital communication.
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