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Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games - Softcover

 
9781484289525: Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games

Inhaltsangabe

Chapter 1:  Introduction

Sub -topics
• Introduction
 o About this text
 o Notes on formatting
 o Notes on conventions
• The book's objectives
 o Java fundamental topics
 o Java advanced topics
 o Game projects included
• Setting up your environment
 o Checking your Java version
 o Installing the latest JDK
 o Installing the NetBeans IDE
 o Getting the game projects setup
• Checking out the games
 o Running pong clone
 o Running memory match
 o Running the duel
• Conclusion
 o Talking points
 o What we covered

Chapter 2:  What is Java Programming
Sub - topics
• Computers and programming
 o Programming computers
 o Programming languages
 o Types of programs/programming
• The Java programming language
 o A very brief history
 o The JRE
 o The JDK
 o Syntax and semantics
• Game programming
 o Program structure
 o The game loop
 o General structure of included games
• Conclusion
 o Talking points
 o What we covered

Chapter 3: Variables
Sub - topics:
• Data types
 o Basic
 o Advanced
 o Custom
 o Enumerations
• Using variables
 o Declaring variables
 o Assigning values to variables
 o Objects, classes, instances
 o Enumerations
 o Casting
• Conclusion
 o Talking points
 o What we covered

Chapter 4: Expressions and Flow Control
Sub - topics: 
• Expressions
 o Numeric
 o Boolean
 o Operator precedence
• Flow control
 o If, else, else if statements
 o Switch statements
 o Try-catch statements
• Conclusion
 o Talking points
 o What we covered

Chapter 5: Arrays and Data Structures
Sub - topics: 
• Arrays
 o Declaring arrays
 o Initializing arrays
 o Using arrays
• Data structures
 o Lists
 o Dictionaries
 o Generic vs specialized data structures
• Conclusion
 o Talking points
 o What we covered

Chapter 6: Looping and Iteration
Sub - topics: 
• For loops
 o Basic for loop
 o For each loop
• While loops
 o Basic while loop
 o Infinite loop
 o Main game loop
• Conclusion
 o Talking points
 o What we covered

Chapter 7: Objects, Classes, and OOP
Sub - topics: 
• Introduction to OOP
 o Classes
 o Fields
 o Methods
 o Constructors
 o Static members
• Advanced class topics
 o Access
 o Class design
 o Main game loop
• Conclusion
 o Talking points
 o What we covered

Chapter 8: Encapsulation, Polymorphism, and Inheritance
Sub - topics: 
• Encapsulation
• Polymorphism
• Inheritance
• Importing class libraries
• Project structu

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9781484289501: Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games

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ISBN 10:  1484289501 ISBN 13:  9781484289501
Verlag: Apress, 2022
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Brusca, Victor G.
Verlag: Apress, 2022
ISBN 10: 1484289528 ISBN 13: 9781484289525
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