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Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# - Softcover

 
9781484236178: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Inhaltsangabe

<P>CREATE A FULLY FEATURED APPLICATION THAT’S BOTH SOPHISTICATED AND ENGAGING. THIS BOOK PROVIDES A DETAILED GUIDE IN DEVELOPING AUGMENTED REALITY GAMES THAT CAN TAKE ADVANTAGE OF THE ADVANCED CAPABILITIES OF NEW IOS DEVICES AND CODE WHILE ALSO OFFERING COMPATIBILITY WITH STILL SUPPORTED LEGACY DEVICES.&NBSP;</P><P>NO PROGRAMMING EXPERIENCE IS NECESSARY AS THIS BOOK BEGINS ON THE GROUND FLOOR WITH BASIC PROGRAMMING CONCEPTS IN UNITY AND BUILDS TO INCORPORATING INPUT FROM THE REAL WORLD TO CREATE INTERACTIVE REALITIES. YOU’LL LEARN TO PROGRAM WITH THE UNITY 2017 DEVELOPMENT PLATFORM USING C#.&NBSP;</P><P>RECENT ANNOUNCEMENTS OF INCREASED AR CAPABILITIES ON THE LATEST IPHONES AND IPADS SHOW A CLEAR DEDICATION ON APPLE’S PART TO THIS EMERGING MARKET OF IMMERSIVE GAMES AND APPS. UNITY 2017 IS THE LATEST VERSION OF THIS INDUSTRY LEADING DEVELOPMENT PLATFORM AND C# IS A UBIQUITOUS PROGRAMMING LANGUAGE PERFECT FOR ANY PROGRAMMER TO BEGIN WITH.&NBSP;</P><P>USING THE LATEST DEVELOPMENT TECHNOLOGIES, <I>BEGINNING IOS AR GAME DEVELOPMENT</I> WILL SHOW YOU HOW TO PROGRAM GAMES THAT INTERACT DIRECTLY WITH THE REAL WORLD ENVIRONMENT AROUND THE USER FOR CREATIVE FANTASTIC AUGMENTED REALITY EXPERIENCES.</P><P><B>WHAT YOU'LL LEARN</B><BR></P><P></P><UL><LI>DOWNLOAD ASSETS FROM THE UNITY STORE<BR></LI><LI>CREATE A SCENE IN UNITY 2017<BR></LI><LI>USE PHYSICS AND CONTROLS ON MOBILE DEVICES<BR></LI></UL><P></P><DIV><B>WHO THIS BOOK IS FOR</B></DIV><DIV><B><BR></B></DIV><DIV>BEGINNER PROGRAMMERS AND/OR PEOPLE NEW TO DEVELOPING GAMES USING UNITY. IT ALSO SERVES AS A GREAT INTRODUCTION TO DEVELOPING AR GAMES AND EDUCATORS TEACHING THE SUBJECT AT HIGH SCHOOL OR HIGHER LEVELS.</DIV>

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Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 

Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 

Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.

What You'll Learn

  • Download assets from the Unity store
  • Create a scene in Unity 2017
  • Use physics and controls on mobile devices

Who This Book Is For
Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

Biografía del autor

Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.  


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  • VerlagApress
  • Erscheinungsdatum2018
  • ISBN 10 1484236173
  • ISBN 13 9781484236178
  • EinbandTapa blanda
  • SpracheEnglisch
  • Auflage1
  • Anzahl der Seiten260

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9781484246672: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

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ISBN 10:  1484246675 ISBN 13:  9781484246672
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Fowler, Allan
Verlag: Apress, 2018
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ISBN 10: 1484236173 ISBN 13: 9781484236178
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Taschenbuch. Zustand: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Artikel-Nr. INF1000548202

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Allan Fowler
Verlag: Apress, 2018
ISBN 10: 1484236173 ISBN 13: 9781484236178
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Taschenbuch. Zustand: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Artikel-Nr. INF1000548213

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