Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.
The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: New. Artikel-Nr. 28080429-n
Anzahl: Mehr als 20 verfügbar
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UML; UMZ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 17. Weight in Grams: 596. . 2016. Softcover reprint of the original 1st ed. Paperback. . . . . Artikel-Nr. V9781484220313
Anzahl: 15 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In English. Artikel-Nr. ria9781484220313_new
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: As New. Unread book in perfect condition. Artikel-Nr. 28080429
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Kartoniert / Broschiert. Zustand: New. Artikel-Nr. 151178176
Anzahl: Mehr als 20 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 288 pages. 9.75x7.00x0.75 inches. In Stock. Artikel-Nr. x-1484220315
Anzahl: 2 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UML; UMZ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 17. Weight in Grams: 596. . 2016. Softcover reprint of the original 1st ed. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781484220313
Anzahl: 15 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Pro OGRE 3D Programming | Gregory Junker | Taschenbuch | xxii | Englisch | 2016 | Apress | EAN 9781484220313 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Artikel-Nr. 102867064
Anzahl: 5 verfügbar