Polished Game Development encompasses every element necessary to develop a game, but instead of trudging through theory of programming languages, and art style, it covers the elements that developers often forget. The text translations, testing, branding and consistency. It's a no-nonsense, no-waffle, book that gets them straight to the heart of what they need to do to turn their existing efforts into a professional one. It's also a reference for those already in the industry. Since it focuses on the ideas, it is suitable for developers regardless of their programming language, or their target platform, ensuring mass appeal.
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Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine.
Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.
Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.
The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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Zustand: New. A practical guide covering every discipline: art, music, writing, and code with code examples showing how to implement functionality to make the game shine this book acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good (and as professional) as it possibly can. Num Pages: 259 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 178 x 256 x 18. Weight in Grams: 444. . 2016. 1st ed. paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781484218785
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Taschenbuch. Zustand: Neu. Polished Game Development | From First Steps to Final Release | Steven Goodwin | Taschenbuch | xxi | Englisch | 2016 | Apress | EAN 9781484218785 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Artikel-Nr. 104004384
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