Learn Metal for iOS 3D Game Development guides you through learning Apple's new GPU programming framework. In this book, you get the skills necessary for creating iOS 3D game and graphics apps from the ground up.
You'll learn how Metal enables programmers to extract maximum performance from graphics-based apps, and you'll be on the leading edge of a new era of game performance and complexity on iOS devices. You'll see how Metal works under the hood to improve performance over OpenGL ES, and you'll learn to create more complex and immersive experiences. You'll also see real world, practical examples of how Metal can be used to solve problems that all iOS programmers face.
Along the way you'll learn Apple's new Swift language as it relates to Metal. So, you'll get a handle on the Metal framework, the shading language it uses, and how to integrate it all with Cocoa Touch. All you need to get started creating the new wave of amazing graphics-driven apps.
What you’ll learn
Who this book is for
This book is for those Apple iPhone/iOS app developers new to the new Metal framework. This book is also for game developers/programmers who have some experience with iOS.
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Trevor Caira is an expert graphics and game app designer and developer who is using the new Apple Metal platform. Trevor is an experienced iOS and Mac game and other app developer.
Justin Prieto is an expert graphics and game app designer and developer who is using the new Apple Metal platform. He is an experienced iOS and Mac game and other app developer.
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