This book is meant as an introduction to programming 3D computer graphics with little overhead. Readers require minimal math and minimal software setup: you can start programming immediately on your computer without any downloads! You will learn how to program a 3D software rasterizer, one of many different approaches to implementing 3D computer graphics, and learn how 3D computer graphics work "under the hood". This book walks you through what OpenGL and DirectX have implemented in their respective code-base (and drivers), without system or library specific overhead!
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