How online affinity networks expand learning and opportunity for young people
Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause. Across subcultures and geographies, young fans have found each other and formed community online, learning from one another along the way. From these and other in-depth case studies of online affinity networks, Affinity Online considers how young people have found new opportunities for expanded learning in the digital age. These cases reveal the shared characteristics and unique cultures and practices of different online affinity networks, and how they support “connected learning”—learning that brings together youth interests, social activity, and accomplishment in civic, academic, and career relevant arenas. Although involvement in online communities is an established fixture of growing up in the networked age, participation in these spaces show how young people are actively taking up new media for their own engaged learning and social development.
While providing a wealth of positive examples for how the online world provides new opportunities for learning, the book also examines the ways in which these communities still reproduce inequalities based on gender, race, and socioeconomic status. The book concludes with a set of concrete suggestions for how the positive learning opportunities offered by online communities could be made available to more young people, at school and at home. Affinity Online explores how online practices and networks bridge the divide between in-school and out-of-school learning, finding that online affinity networks are creating new spaces of opportunity for realizing the ideals of connected learning.
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Mizuko Ito is Professor in Residence and the director of the Connected Learning Lab at the University of California, Irvine. She is cofounder of the nonprofit Connected Camps and former Chair of the Connected Learning Research Network.
Crystle Martin is Director of Library and Learning Resources at El Camino College.
Rachel Cody Pfister has a PhD from the Department of Communication at the University of California, San Diego.
Matthew H. Rafalow is a social scientist at YouTube, where he conducts design-facing research on digital technology adoption among youth and young adults.
Katie Salen is founding Executive Director of Institute of Play, cofounder of Connected Camps, and Professor in Informatics at UC Irvine, where she teaches in the Computer Game Science and MHCID programs.
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