Zu dieser ISBN ist aktuell kein Angebot verfügbar.
-1. SQAR: An Annotation-Based Study Process to Enhance the Learner's Personal Learning.-2. Integrating Digital Games into School Curriculum: A Field Experiment in Math Education.-3. The Need of Full-Featured Web-Based Formative Assessment In a Medical PBL-Curriculum: Students', Lecturers' and Theory's View.-4. The Stringprinter: First Steps Toward Child-Friendly Fabrication Devices.-5. Beyond Playing with Lego Bricks: Modeling Interaction between Behavioral Artifacts.-6. Collaborative Language Learning as a Device Independent Application.-7. Epistemological Beliefs and Ill-Defined Problem-Solving in Solo and Duo Contexts.-8. Aligning Technologies and the Curriculum: A Snapshot of Academic Practice.-9. Real World, Student Selectable Data for Education - Learning Graph Algorithms.-10. E-Mentoring in Vocational Teacher Education.-11. An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity.-12. Individual Differences in Different Level Mental Rotation Tasks: An Eye Movement Study.-13. Assessing the Effictiveness of Prompts for Self-regulated Learning.-14. Assessment of Motivation in Gaming Based E-Learning.-15. A Creation of the Message Transformation from Movie into Information Design.-16. An Analysis of Answer Selection Patterns from Multiple choice Items.-17. Robot Technology and Numbers in the Classroom.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
(Keine Angebote verfügbar)
Buch Finden: Kaufgesuch aufgebenSie kennen Autor und Titel des Buches und finden es trotzdem nicht auf ZVAB? Dann geben Sie einen Suchauftrag auf und wir informieren Sie automatisch, sobald das Buch verfügbar ist!
Kaufgesuch aufgeben