Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds - Softcover

 
9781447111153: Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds

Inhaltsangabe

This book brings the reader to the frontier of multimedia applications.

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Reseña del editor

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every­ day environment, not only office buildings and private homes but also art and cul­ At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter­ faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

Reseña del editor

This book brings you to one of the frontiers of multimedia applications, where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together a wealth of knowledge covering theatre production, film production, design, game development, art and software engineering, 3D Production Methods recounts the exciting histories of the origins of specific multimedia products. Each chapter is case-orientated and focuses on the production process, including themes such as: 
- Scriptwriting techniques
- Interdisciplinary co-operative teams
- Visualization of ideas
- Motivation
- Prototyping and experimental systems development
- Advice on how to organise multimedia
A CD-ROM accompanies this book, containing all figures and video material from some of the cases presented in the book. 3D Production Methods contains edited research papers resulting from a project managed by Professor Lars Qvortrup into Virtual Inhabited 3D Worlds. Other volumes include: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: Spatiality in Virtual Inhabited 3D Worlds; and 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds.

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Weitere beliebte Ausgaben desselben Titels

9781852336127: Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds (Human Factors and Ergonomics)

Vorgestellte Ausgabe

ISBN 10:  1852336129 ISBN 13:  9781852336127
Verlag: Springer, 2002
Hardcover