The Shadowhunter's Codex (The Mortal Instruments) - Hardcover

Buch 2 von 2: The Mortal Instruments

Clare, Cassandra; Lewis, Joshua

 
9781442496828: The Shadowhunter's Codex (The Mortal Instruments)

Inhaltsangabe

Delve into the details of all things Shadowhunter with this special collectors edition of the illustrated guide to the knowledge and lore of the Shadowhunter world.

Since the thirteenth century, the Shadowhunter’s Codex has been the one and only manual for Shadowhunters looking to brush up on their demon languages, learn proper stele use, and discover just what exactly a pyxis is. Featured in both The Mortal Instruments and The Infernal Devices, this guide is a necessity for any young Nephilim on their journey to becoming a Shadowhunter. Beautifully illustrated, the Codex contains images of the famous Shadowhunter homeland of Idris, as well as depictions of demons and other Downworlders.

But this isn’t just any copy of The Shadowhunter’s Codex. It’s Clary’s copy, and as an artist herself, she’s sketched pictures of her friends and family in the book, and scrawled helpful advice in the margins. Of course, she couldn’t exactly stop Jace or Simon from adding their thoughts either. Part encyclopedia, part history, part training manual—complete with commentary from Shadowhunters who have seen it all—this beautiful guide is a perfect supplement to the #1 New York Times bestselling series.

This special edition of The Shadowhunter’s Codex is complete with lush and luxurious detailing that highlights its historic importance. The book is nestled in a gorgeous soft-touch slipcase with foil and embossing on the case. Inside is the book itself, also soft-touch and foiled, with gilt edges, a golden headband, and a golden ribbon—perfect for a studying Shadowhunter to mark their place. It’s as much a work of art as a training manual.

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Über die Autorinnen und Autoren

Cassandra Clare is the author of the #1 New York TimesUSA TODAY, Wall Street Journal, and Publishers Weekly bestselling Shadowhunter Chronicles. She is also the coauthor of the bestselling fantasy series Magisterium with Holly Black. The Shadowhunter Chronicles have been adapted as both a major motion picture and a television series. Her books have more than fifty million copies in print worldwide and have been translated into more than thirty-five languages. Cassandra lives in western Massachusetts with her husband and three fearsome cats. Visit her at CassandraClare.com. Learn more about the world of the Shadowhunters at Shadowhunters.com.

Joshua Lewis lives in western Massachusetts with his wife, Cassandra Clare; three cats; and several thousand books. When not exhaustively researching arcane bits of the Shadowhunter universe, he can be found playing music, writing his own fiction, and keeping the weight of several thousand books from collapsing the house.

A Simon & Schuster author. 

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Shadowhunter’s Codex

ARMS

CHOOSING A WEAPON


Shadowhunters do not use firearms, and typically we fight in close quarters. We also usually fight in short, improvised confrontations rather than in planned battles. As such, the basic armaments of the Shadowhunters are those hand-to-hand weapons that humans have used for thousands of years. Each of these come in endless variations, and you will need to tune your training to the specifics of your locale. Here we endeavor to lay out the categories of weapons and briefly discuss their pros and cons.

You should plan to quickly achieve a basic competence in each of these categories. Remember that demons are infinite in type and variety; a Shadowhunter never knows when she might face a foe against whom her preferred weapons are totally useless. You should, however, also give thought to what kind of weapon you might choose to specialize in. Some feel called to the longsword, while others will have a natural gift with a bow and arrow. Finding the intersection of your interest and your talent is a major goal of your early training.

Any decently stocked Institute should have on hand a selection of all of the weapons mentioned here, in addition to other basic useful combat tools such as: binding wire of silver, gold, and/or electrum; wooden stakes in oak and ash; amulets of protection; assorted holy symbols for major world religions; and basic magic implements (chalk, iron filings, small vial of animal blood, etc.). A truly well-stocked large Institute might add to that list such specialty items as lead swords, holy trumpets, bone staves, etc., depending on location.

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Did you know?

Shadowhunter weapons are Marked with runes. While only seraph blades can cause permanent harm to demons, angelic Marks on other weapons will at least slow a demon’s recovery from a wound. Without these Marks, demons easily shrug off the effects of our physical weapons.

SWORDS

Swords are long hilted blades used to wound both by piercing and by slashing. Variants range from light and flexible blades wielded in one hand, such as the rapier, to heavy blades such as the Scottish claymore that require two hands to wield and whose blades may well be taller than a person. And more or less all possible stages in between are represented. Generally Shadowhunters have a preference for speed and agility in fighting, and so most who prefer swords specialize in one of the smaller one-handed versions. There are, of course, exceptions. Note that if you have never wielded a sword before, you may be surprised by how quickly your arm will grow tired, even when using a light blade. If you have never used a sword before, you can get an early start on training by practicing simply holding a sword out in front of your body, parallel to the ground, for a length of time. You will be ready to start actual combat training when you can keep the sword steady for thirty minutes.

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KNIVES AND DAGGERS

These smaller blades are less tiring to hold, and frequently two are wielded at the same time. The trade-off is, of course, that they have a shorter reach than a sword, requiring you to be closer to your foe. They are also far easier to conceal than a sword. Seraph blades are typically wielded using techniques associated with dagger fighting, so you will want to grow proficient with these weapons no matter what. Thank you, Codex, because I didn’t know what a knife was.

You may also learn to throw knives and daggers, but it’s a very difficult skill to pick up, and daggers are usually more difficult and expensive to create than arrows, considering that you may lose them after a single use. Still, many Shadowhunters favor the throwing skill for its showy nature.

Haha Jace Throws Knives because of his showy nature.

We were all 14 once. You’d have learned it too if you could have.

Touche’, whatever your last name is.

MACES, AXES, HAMMERS, ETC.

Those who do not seek subtlety in their combat may wish to consider specializing in a weapon in these categories, whereby the enemy is simply bludgeoned with a heavy block of metal, possibly sharpened. You will come across few creatures that cannot be successfully defeated by the application of sufficient blunt trauma. The main advantage of these weapons is that, while one can learn finesse in wielding them, they tend to be effective even when that finesse is lacking. All the wielder requires is brute strength and room to swing. oh please please please Clary.

Tiny girl with a gigantic hammer! so anime!

In real life tiny girl with gigantic hammer has gigantic forearms.

The main disadvantages of these weapons are that, for one, they can be difficult to conceal, and for another, they depend on the enemy’s skin being less strong than the material of the weapon, which is usually true of Downworlders but may often be untrue of demons.

Flails and morning-stars, in which the aforementioned heavy chunk of metal is attached to the handle by a chain and thus can be swung around to build up more momentum, add more force to your blows in exchange for a higher risk of accidentally walloping yourself or the person standing next to you.

POLEARMS, PIKES, SPEARS, LANCES

There are almost as many variations on these as there have been human armies in history, but they all have the same basic structure: a sharp blade at the end of a long sturdy stick. Traditionally these have been used in mundane warfare to give a fighter a longer reach than normal—which can be useful when fighting a foe on horseback (or giant lizard-back, in the case of some demons), a demon covered in tentacles, a demon with obscenely long arms, and so on. Today, however, fighting from horseback is obsolescent, and the annoyance of carrying a sharp six-foot-long pole around is rarely worth the trouble. You are most likely to see these carried by Shadowhunter guards as ceremonial weapons; you are also likely to find that these guards have other weapons on their person that they would wield instead in case of action.

BOWS AND CROSSBOWS

These are the definitive Shadowhunter weapons for long-range fighting. They are lightweight and easy to carry, and you can bring a large number of arrows with you with little trouble. Often Shadowhunters will carry arrows with several different arrowhead materials, useful for fighting different kinds of creatures. (We recommended color-coding the feathers for ease in identification.)

Like sword fighting, archery is a complex and difficult skill, and you will need to train diligently to be able to use it in a real-life scenario. Shadowhunters almost never fire arrows from an entrenched stable position, like someone defending a castle from a siege. Expect to have to arm, aim, and fire your bow while in the middle of total chaos. Do not expect your archery instructor to let you take a bow with you into combat until you have demonstrated some serious skill.

IMPROVISED WEAPONS

The Nephilim are trained in the use of weapons, and our weapons are a vital part of our combat methods. It is important to always remember, however, that a Shadowhunter without fighting weapons is not helpless. The fight against demons is a desperate one, and weapons can be improvised from the environment—a tree branch, an andiron, a handful of pebbles thrown in the face of a foe. Then too the Shadowhunter should always remember that her own body is a...

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