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An Invitation to 3-D Vision: From Images to Geometric Models: 26 (Interdisciplinary Applied Mathematics) - Softcover

 
9781441918468: An Invitation to 3-D Vision: From Images to Geometric Models: 26 (Interdisciplinary Applied Mathematics)

Inhaltsangabe

This book is intended to give undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, robotics, and computer graphics a self-contained introduction to the geometry of 3D vision. Exercises are provided at the end of each chapter.

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Über die Autorin bzw. den Autor

Charlotte y Peter Fiell son dos autoridades en historia, teoría y crítica del diseño y han escrito más de sesenta libros sobre la materia, muchos de los cuales se han convertido en éxitos de ventas. También han impartido conferencias y cursos como profesores invitados, han comisariado exposiciones y asesorado a fabricantes, museos, salas de subastas y grandes coleccionistas privados de todo el mundo. Los Fiell han escrito numerosos libros para TASCHEN, entre los que se incluyen 1000 Chairs, Diseño del siglo XX, El diseño industrial de la A a la Z, Scandinavian Design y Diseño del siglo XXI.

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Endowing machines with a sense of vision has been a dream of scientists and engineers alike for over half a century. Only in the past decade, however, has the geometry of vision been understood to the point where this dream becomes attainable, thanks also to the remarkable progress in imaging and computing hardware.

This book addresses a central problem in computer vision -- how to recover 3-D structure and motion from a collection of 2-D images -- using techniques drawn mainly from linear algebra and matrix theory. The stress is on developing a unified framework for studying the geometry of multiple images of a 3-D scene and reconstructing geometric models from those images. The book also covers relevant aspects of image formation, basic image processing, and feature extraction. The authors bridge the gap between theory and practice by providing step-by-step instructions for the implementation of working vision algorithms and systems.

Written primarily as a textbook, the aim of this book is to give senior undergraduate and beginning graduate students in computer vision, robotics, and computer graphics a solid theoretical and algorithmic foundation for future research in this burgeoning field. It is entirely self-contained with necessary background material covered in the beginning chapters and appendices, and plenty of exercises, examples, and illustrations given throughout the text.

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ISBN 10:  0387008934 ISBN 13:  9780387008936
Verlag: Springer, 2005
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ISBN 10: 1441918469 ISBN 13: 9781441918468
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Taschenbuch. Zustand: Neu. Neuware -This book is intended to give students at the advanced undergraduate or introduc tory graduate level, and researchers in computer vision, robotics and computer graphics, a self-contained introduction to the geometry of three-dimensional (3- D) vision. This is the study of the reconstruction of 3-D models of objects from a collection of 2-D images. An essential prerequisite for this book is a course in linear algebra at the advanced undergraduate level. Background knowledge in rigid-body motion, estimation and optimization will certainly improve the reader's appreciation of the material but is not critical since the first few chapters and the appendices provide a review and summary of basic notions and results on these topics. Our motivation Research monographs and books on geometric approaches to computer vision have been published recently in two batches: The first was in the mid 1990s with books on the geometry of two views, see e. g. [Faugeras, 1993, Kanatani, 1993b, Maybank, 1993, Weng et aI. , 1993b]. The second was more recent with books fo cusing on the geometry of multiple views, see e. g. [Hartley and Zisserman, 2000] and [Faugeras and Luong, 2001] as well as a more comprehensive book on computer vision [Forsyth and Ponce, 2002]. We felt that the time was ripe for synthesizing the material in a unified framework so as to provide a self-contained exposition of this subject, which can be used both for pedagogical purposes and by practitioners interested in this field.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 548 pp. Englisch. Artikel-Nr. 9781441918468

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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is intended to give students at the advanced undergraduate or introduc tory graduate level, and researchers in computer vision, robotics and computer graphics, a self-contained introduction to the geometry of three-dimensional (3- D) vision. This is the study of the reconstruction of 3-D models of objects from a collection of 2-D images. An essential prerequisite for this book is a course in linear algebra at the advanced undergraduate level. Background knowledge in rigid-body motion, estimation and optimization will certainly improve the reader's appreciation of the material but is not critical since the first few chapters and the appendices provide a review and summary of basic notions and results on these topics. Our motivation Research monographs and books on geometric approaches to computer vision have been published recently in two batches: The first was in the mid 1990s with books on the geometry of two views, see e. g. [Faugeras, 1993, Kanatani, 1993b, Maybank, 1993, Weng et aI. , 1993b]. The second was more recent with books fo cusing on the geometry of multiple views, see e. g. [Hartley and Zisserman, 2000] and [Faugeras and Luong, 2001] as well as a more comprehensive book on computer vision [Forsyth and Ponce, 2002]. We felt that the time was ripe for synthesizing the material in a unified framework so as to provide a self-contained exposition of this subject, which can be used both for pedagogical purposes and by practitioners interested in this field. Artikel-Nr. 9781441918468

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