Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Software development does not require installation of IDEs or libraries, only a text editor.
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Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto
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EUR 10,25 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerEUR 1,89 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerAnbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 18961047-75
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Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Num Pages: 422 pages, 204 black & white illustrations. BIC Classification: UG. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 168 x 243 x 28. Weight in Grams: 842. . 2014. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781439852798
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