Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars―not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"―60 in total―altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
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Jaime Banks (Ph.D., Colorado State University) is Assistant Professor at West Virginia University’s Department of Communication Studies. Her social scientific work is animated by questions about how digital games influence how we see ourselves and about how humans relate to the technologies they use. She is a research associate at WVU’s Interaction Lab, was the founding Chair of the National Communication Association’s Game Studies Division, and serves on the editorial boards of Communication Research Reports and the Journal of Broadcasting and Electronic Media.
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Originalbroschur. Zustand: Sehr gut. XX, 280 S. Life & Death: The Meaning of (Digital) Existence. Teresa Lynch & Nicholas L. Matthews -- Shape & Size:The Body Electric. James M. Falin & Jorge Peha -- Race & Otherness:The Utopian Promise and Divided Reality. Kristine L. Nowak -- Boobs & Butts:The Babes Get the Gaze. Jesse Fox -- Face & Hair: Looks That Change Behaviors. Sun Joo (Grace) Ahn -- Voice & Sound: Player Contributions to Speech. Hanna Wirman & Rhys Jones -- Gesture & Movement: Indices of Presence. Sita Popat -- Names & Labels: Strategic (De)ldentification. Mark R.Johnson -- Gear & Weaponry: Market Ideologies of Functional and Cosmetic Items. William Robinson & David Calvo -- Companions & Vehicles: Permutations of Digital Entities. Rabindra A. Ratan -- Alignments & Alliances: Associations of Value. Kristine Ask & Mark Chen -- Morality & Personality: Perfect and Deviant Selves. Matthew Grizzard & Changhyun Ahn -- Relationships & Reputation: Part of the Main(frame). Nicholas David Bowman -- Headcanon & Lore: Owning the Narrative. John Carter McKnight -- Cosplay & Conventions: Exporting the Digital. Nicolle Lamerichs -- Rules & Mechanics: Parameters for Interactivity. Andy Boyan & Jaime Banks -- Achievements & Levels: Building Affirmational Resources. John A.Velez -- Spells & Statistics: Inside the Black Box. Christopher A. Paul -- Class & Role: Frameworks for (Inter)Action. Oskar Milik -- Resources & Inventories: Useful Fictions. Isaac Knowles -- Code & Logic: Procedural Desire. Peter Kudenov -- Glitches & Lag: Unanticipated Variables. Mark R. Johnson -- Pixels & Polygons: The Stuff of Light-Beings. Roger Altizer, Jr -- Embellishment & Effects: Seduction by Style. Dominic Kao & D. Fox Harrell Chapter -- Perspective & Physics: Frames for Play. Ryan Bown & Gabe Olson -- Mobility & Context: Of Being and Being There. Edward Downs -- Engines & Platforms: Functional Entanglements. Casey O'Donnell -- Interfaces & Mods: Customizing the Gateway. Nathan Stevens & Anthony Limperos -- Controllers & Inputs: Masters of Puppets. Daniel Roth, Jean-Luc Lugrin, Sebastian von Mammen & Marc Erich Latoschik -- Licensing & Law: Who Owns an Avatar? Tyler T. Ochoa & Jaime Banks. ISBN 9781433135606 Sprache: Englisch Gewicht in Gramm: 482. Artikel-Nr. 1097135
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars-not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar 'components'-60 in total-altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a 'crossover' piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike. Artikel-Nr. 9781433135606
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Taschenbuch. Zustand: Neu. Avatar, Assembled | The Social and Technical Anatomy of Digital Bodies | Jaime Banks | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Peter Lang | EAN 9781433135606 | Verantwortliche Person für die EU: Zeitfracht Medien GmbH, Ferdinand-Jühlke-Str. 7, 99095 Erfurt, produktsicherheit[at]zeitfracht[dot]de | Anbieter: preigu. Artikel-Nr. 110621995
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