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This book presents comprehensive guide to developing games for the Windows Phone and other Windows Mobile devices. It gives readers a complete grounding in the technologies from setting up their development environments through to advanced 3D graphics rendering. Uniquely, the book also discusses how readers can go about distributing their applications, both through conventional channels and through the new Windows Store (a rival to Apples iTunes store). There have been numerous releases of the Windows Mobile platform, the most recent of which is Windows Mobile 6.5 (also known as Windows Phone). All platforms are developed using the Microsoft .NET Compact Framework.
Adam Dawes is a software developer and systems architect working at a cutting edge online service development company. He has been a compulsive programmer since the age of four, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife Ritu and son Kieran in the south-east of England. His web site is at www.adamdawes.com (any all of his finished projects can be downloaded from here) and he can be emailed at adam@adamdawes.com. He would particularly like to see the results of your own game development projects.
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