Building JavaScript Games: for Phones, Tablets, and Desktop

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9781430265382: Building JavaScript Games: for Phones, Tablets, and Desktop
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Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.The four games you ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book. What you'll learn Create games to run on phones and tablets Manage sprites and other game objects React to player input through touch and button presses Allow game players to progress through different levels Achieve realistic movement through applied physics Prepare your games properly for commercial deployment Who this book is for Building JavaScript Gamesis for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If you're interested in browser-based development, especially the development of mobile games, then Building JavaScript Gamesis the perfect choice. Table of Contents Part I1 - Programming2 - Game Programming Basics3 - Creating a Game World4 - Game AssetsPart II5 - Knowing What the Player is Doing6 - Reacting to Player Input7 - Basic Game Objects8 - Game Object Types9 - Colors and Collisions10 - Limited Lives11 - Organizing Game Objects12 - Finishing the GamePart III13 - Adapting to Different Devices14 - Game Objects in a Structure15 - Gameplay Programming16 - Game States17 - Finishing the GamePart IV18 - Sprite Sheets19 - Menus and Settings20 - Game State Management21 - Storing and Recalling Game Data22 - Pairing the Penguins23 - Finishing the GamePart V24 - The Main Game Structure25 - Animation26 - Game Physics27 - Intelligent Enemies28 - Adding Player Interaction29 - Finishing the GamePart VI30 - Efficient and Readable Code31 - Deploying your Game"

Biografía del autor:

Arjan Egges is an associate professor in Computer Science at Utrecht University in the Netherlands. He is responsible there for research in the area of computer animation, and he heads the university s motion capture lab in the animation department. Arjan has written over 30 research papers on animation. He is the founder of the highly successful, annual ACM SIGGRAPH conference on Motion in Games, of which the proceedings have been published by Springer-Verlag. Arjan is responsible for having designed Utrecht University s computer animation course offerings in the Game and Media Technology master s program, and he is currently the leader of that master s program. In 2011 he designed the introductory programming course for the university s bachelor s degree offering in Game Technology. He is coauthor of the book Learn C# by Programming Games, published in 2013 by Springer.

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Arjan Egges
Verlag: APRESS L.P. Nov 2014 (2014)
ISBN 10: 1430265388 ISBN 13: 9781430265382
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Buchbeschreibung APRESS L.P. Nov 2014, 2014. Taschenbuch. Buchzustand: Neu. 236x192x27 mm. Neuware - Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. 410 pp. Englisch. Artikel-Nr. 9781430265382

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