Beginning Facebook Game Apps Development (Beginning Apress)

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9781430241706: Beginning Facebook Game Apps Development (Beginning Apress)
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Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store. Because these apps are built on Web standards, you can build and run on many browsers and--more interestingly--more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled. What you'll learn * Build your first Facebook game apps! * What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this * Enhance your first Facebook game app with social media, location-based services, etc. * Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs * Package, deploy and sell your first Facebook game app on Facebook's new App Store Who this book is for This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP. For the latest source code, please check out the book site on GitHub. Table of Contents * Your First Steps in Facebook Development * A JavaScript Boot Camp * It's All About Context: Canvas Basics * The Plan: Idea to Design * Essential Game Components * Your First Game: "Alien Turtle Invasion" * Going Social With Games * Introducing the Facebook Platform * Facebook Developer Tools * Launching Your Games * Your First Facebook Game: "Social Alien Turtle Invasion" * HTML5 Game Engines * Using All the Tools: Your Future Facebook Games * The Marketplace: Project Spartan (Facebook App Store)

Über den Autor:

Wayne Graham is the head of research and development in the Department of Digital Research and Scholarship at the University of Virginia Libraries (a.k.a. Scholars' Lab), and is passionate about open source, web application technologies, and their application to research in the humanities. Social media, including Facebook, are driving today's fastest innovations.

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