Every developer wants to write the next great iPhone game, and this is THE book every iPhone Game Maker will want to buy and memorise. As the gaming adjunct to Apress's best-selling, most highly recommended, and most complete guide to Apple's iPhone SDK, "Beginning iPhone 3 Development" "Beginning iPhone Game Development" takes the same practical, comprehensive, and step-by-step approach every developer craves. At the same time maintaining a clear, friendly approach throughout. Expect another huge hit from Apress and another big win for all iPhone developers.
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PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
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Zustand: New. This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games. Num Pages: 728 pages, biography. BIC Classification: UMK; UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 235 x 191 x 36. Weight in Grams: 1040. . 2010. 1st ed. paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781430225997
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