The ActionScript 3.0 language brought a lot more power and flexibility to Flash, enabling developers to build powerful applications that hadn't been possible before. One usage of this increased power is in processing 3D graphics, and many Open Source 3D engines sprang up. This scene has matured now, and there are a few clear winners in the 3D engine space - such as Away3D, Papervision3D and Sandy. With the release of Flash CS4, Adobe added some basic 3D support into the main Flash IDE, increasing the public's awareness of what's possible. At the same time, the support they added was very basic, meaning that to perform any impressive functions developers still had to use a dedicated 3D engine, so the interest in these engines has grown and grown. This is the first book to deal with the popular Away3D engine, and one of the first up-to-date books on 3D in Flash. It is written by the Away3D development team.
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Richard Olsson is a Swedish freelance Flash developer, Away3D team member/developer, and author of official documentation for the ongoing Away3D documentation project.
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 1st edition. 350 pages. 9.00x7.50x0.75 inches. In Stock. Artikel-Nr. x-1430225416
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Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Written by the Away3D development team, this book details this popular engine used process 3D graphics in flash. It also covers all aspects of 3D in Flash and includes transferable knowledge across other engines. Num Pages: 280 pages, biography. BIC Classification: UGN; UMW. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 14. Weight in Grams: 526. . 2010. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781430225416
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Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.Describes 3D concepts in theory and their implementation using Away3DDives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the bookEach chapter contains a number of tutorials that focus on one specific feature or group of featuresAPress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 280 pp. Englisch. Artikel-Nr. 9781430225416
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