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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: a Hopkins Series on Education and Technology) - Hardcover

Buch 4 von 10: Tech.edu: A Hopkins Series on Education and Technology

Schrier, Karen

 
9781421419206: Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: a Hopkins Series on Education and Technology)

Inhaltsangabe

Are games the knowledge-producers of the future?

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Über die Autorin bzw. den Autor

Karen Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series.

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