The world has gone mad. of that sixteen year old Thrisha Sinclair is positive. The city streets are over ran with warring gangs. Fires light up the night skies. Everything has gone wrong since the mysterious illness swept away two thirds of the world's population. Now terror rules. Banded together with an abandoned group of children, can Thrisha find her way safely out of the city? Or will she fall pray to one of those desperate gangs? Will she ever find a safe haven for them to call home? Journey now with Thrisha and the children, as they seek to find a safe harbor away from the nightmare of the city. Moving towards a future full of uncertainty. Hope fleeting. Can they bring humanity back from the brink of destruction? Travel with them on their quest to find a place to safely call home once more. Building a world without adults in it. Learning as they go to avoid the monsters, mutants and warring gangs that have taken over. Seeking out the beacon in the night.
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