Chapter 1: World of the Level Designer Chapter 2: Conceptualization of a World Chapter 3: Paper Design PART 2: PRODUCTION Chapter 4: Blocking In Chapter 5: Environmental Art Chapter 6: Lighting PART 3: POST PRODUCTION Chapter 7: Sounds and Effects Chapter 8: AI, Triggers, Movers, and Machineamatography Chapter 9: Games of our LivesVom Verlag:
Learn how to design game levels for the next generation of game engines with "Game Development Essentials: Game Level Design". This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!
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